Sunday, 17 July 2011

DSDN 142 - Project 1 draft ideas

Going into this project, I decided to use a more simplistic approach to the imaging. Rather than using code to repeat an algorithm hundreds of times, I wanted my code to repeat my algorithm in a linear way, creating more of a flow between lines. I knew I was hardly going to be able to draw the exact same image again and again, and I didn't know we could use computers(which would have been easier). So I looked around on the internet and found some patterns that I liked. I drew a lot of inspiration from more 90s looking video game pixel art such as:


 Tetris


Deadmau5



Taking this basic approach I started to write some algorithms and draw them up, settling on grid paper for a more rigid feel. The code I used to define the size and shape of the squares was based on some basic kick snare drum beat combinations. At first I had thisd clearly stated with images to go with every kick and snare, eventually I gave this idea up and just went with the lines they had made.
 Very early ideas

 To the left is my final pattern and in the centre is a square that I got bored of and doodled over.

 Further devolopment on placing the pattern, the second line(red, though you can't see that it's red) required a different code to fit around the first
Final pattern.

Here I realized that my pictures were pretty unexciting, but I had always planned to eventually colour them in. So after trying out a few different colour spectrums on photoshop, I settled on red, orange and yellow. So I went and brought some highlighters, as I didn't want to lose the grid in the background and went crazy highlighting. 

That will be uploaded soon.

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